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Shantae gba dance sprites
Shantae gba dance sprites











Some require magic jams, which are a finite pickup scattered across the game world. Items are purchased with gems, dropped by defeated enemies and found in treasure chests and vases. Shantae purchases the aforementioned magic from the item shop in town, where she can also purchase curative items for her health and magic meter, as well as upgrades for her hair (to allow for faster whipping) and a map of the game world. Shantae also fires off a bubble as her primary attack when in mermaid form (see Forms below). For orbiting barriers, the magic meter is continually drained based on how long the barrier is kept activated. Each use of a projectile reduces her magic meter by a set amount. Shantae can also employ magic to attack with projectile and orbiting barriers. In addition to damaging enemies, Shantae can also destroy certain bricks and vases with her ponytail. In general, her primary attack does not knock back enemies that can sustain multiple hits, so Shantae is able to repeatedly hit them with rapid successive ponytail strikes. Shantae can only attack with this method to the left or right of her. Her primary attack involves her whipping foes with her long ponytail. She can also swim, but initially she can't dive into the depths of the sea as she simply floats back up to the surface whenever she tries. Shantae is nimble and can walk, run, jump, crouch, crawl under low spaces, and backwards-dash. These serve to advance the story as well as unlock fortresses that house boss characters she must defeat. There is one town in the game which acts as a central hub for the game, though it doesn't technically lie exactly in the "center" of the game world and it isn't disconnected from the other areas of the game.Īt various points in the game, Shantae will be tasked with simple fetch quests that involve her finding an item in one area of the game world and bringing it to the appropriate recipient (not always the requester) in another. These abilities (described below in Forms) allow her to vault across wide horizontal expanses ram through stone barriers and swim underwater. The entire gameplay world is a relatively continuous space, with certain areas inaccessible to Shantae until she acquires the appropriate shape-shifting with which she can reach them. Shantae: Risky's Revenge is a side-scrolling action-platformer taking many structural cues from Metroid. However this idea was eventually scrapped and the final game was released as a single title. Upon the title's initial announcement in 2009 Wayforward explained that Risky's Revenge would be an episodic game consisting of three-parts. The final game features many artifacts from those previous prototypes, such as Shantae's character sprite. The game was used as a demo on many different platforms in the intervening 8 years, including PSP, Wii, and DS, until it was decided to be turned into a DSiWare release instead of a full-fledged retail title. Risky's Revenge is a culmination of work done since 2002, at which point work began on a Shantae Sequel for the Game Boy Advance.

#SHANTAE GBA DANCE SPRITES PC#

The game was first released as a DSiWare title in 2010 and was later ported to several other platforms including iOS in 2011, the PC in 2014, PlayStation 4 in 2015 as well as the Wii U in 2016. Shantae: Risky's Revenge is the first sequel to Wayforward's original action platformer on the Game Boy Color, Shantae.











Shantae gba dance sprites